We Build Fun.

At HiYa Studios, every idea starts with a simple question: ‘Is it fun?’ From concept to launch, we pour our hearts into crafting gameplay experiences that captivate and inspire.

 

Why Choose Us

We believe in creating games with passion, collaboration, and imagination. Our three core pillars define how we operate and what you can expect from HiYa Studios.

We Focus on Gameplay.

High-quality gameplay and the player experience guides our every decision.

We Listen.

We build our games alongside players and colleagues, embracing honest feedback and complete transparency.

We Wear Many Hats.

We thrive on versatility, empowering teammates to explore multiple roles and amplify each other’s strengths.

The Team

We built a dynamic team from top talent across the game industry to bring the highest quality gameplay experiences to life.

Thor
Founder
Lead Game Designer
I have over 10 years in the industry working titles like Gigantic, Realm Royale and Smite 2. I continue to push forward with a player-first mentality and find fun in all things gaming.

Popschlock
Founder
Infrastructure, Project Management
I have been providing technology consulting services for over 15 years to dozens of companies across many industries. Most recently, I led the Infrastructure Engineering team for a large financial services company.

Feisty
Partner
Lead Gameplay Programmer
I'm a seasoned gameplay programmer that has worked on Paladins, Smite 2, Realm Royale, and multiple unannounced projects. My specialty is in Unreal Engine-powered, cross-platform multiplayer games.

Particle
Gameplay Programmer
I have a multi-hatted background from visual effects to my specialty - programming. My favorite project was making custom mods for the Heroes of Newerth community.

The Help

We tap into our deep industry connections to fill any skill gaps within the core team.

DL
Senior Animator
I am a dedicated and passionate Animator, Team Lead, and Game Dev. Formerly Art VP at Hi-Rez Studios, Studio Division Head, Alacrity Arthouse, 2005-2024.

SY
Senior Technical Artist
I enjoy connecting all the pieces across the Unreal Engine to solve multi-faceted issues.
Commentary from my coworkers: "He's a wizard!"

GT
Senior Technical Sound Designer
I bring sounds to life with my own spin. My recent projects include sound design for Paladins, Rogue Company, and Supervive.

ShiZ
Community Manager
As passionate as it gets when it comes to community. Bridging the gap between players and developers keeping all feeling involved with each other, shaping a strong connection and trust. Previously on Realm Royale, Starsiege: Deadzone, and other unannounced projects.

CM
Senior Software Developer
"The Wizard"

Frequently Asked Question

Curious about what makes HiYa Studios tick? Below, you’ll find answers to some of our most common questions.

We want to develop the most engaging 3rd-person, fantasy-based combat system leveraging high-impact abilities that we can. Our initial alpha will include an arena-based combat demo, and we are staying open on where to take the game after that.

Our goal is to launch a closed alpha in Q1 2026. We will have a crowdfunding opportunity prior to the alpha for players that want to join the closed alpha.

We actively encourage players to share thoughts and ideas. We take critical feedback to heart to ensure the best possible gaming experience. Watch for interactive Twitch streams or join Patreon to work directly with the developers!

 

We Build Fun.

About Us
Our Team
Gallery
Milestone
Support
Further Information
Terms & Condition
Privacy Policy
Legal Info
Contact Us